#include "OverviewScreen.h"


OverviewScreen::OverviewScreen(hgeFont* font,GameData* gameData):BaseScreen(font, gameData)
{
	

}


OverviewScreen::~OverviewScreen(void)
{

}

void OverviewScreen::Render()
{
	
	pFont->SetColor( ARGB(255,255,255,255));
	pFont->printf(300, 10, HGETEXT_LEFT,	"Home");
	pFont->SetScale(0.5f);
	pFont->printf(300, 100,HGETEXT_LEFT,	"Helpers                  %i", pGameData->HelpersExploring + pGameData->HelpersWorking + pGameData->HelpersAvailable);
	pFont->printf(300, 120,HGETEXT_LEFT,	"Controlled acres         %.1f", pGameData->ControlledAcres);
	pFont->printf(300, 140,HGETEXT_LEFT,	"Igloos                   %i", pGameData->Igloos);
	pFont->printf(300, 160,HGETEXT_LEFT,	"Raindeer farms           %i", pGameData->RaindeerFarms);
	pFont->printf(300, 180,HGETEXT_LEFT,	"Polarbear grinders       %i", pGameData->PolarbearGrinders);
	pFont->printf(300, 200,HGETEXT_LEFT,	"Gold:                    %.0f", pGameData->Gold);
	pFont->printf(300, 220,HGETEXT_LEFT,	"Candy cane factories     %i", pGameData->CandyCaneFactories);
	pFont->printf(300, 240,HGETEXT_LEFT,	"Candy canes              %i", pGameData->CandyCanes);
	pFont->printf(300, 260,HGETEXT_LEFT,	"Candy canes upkeep       %i", pGameData->CandyCaneUpkeep);

	pFont->SetScale(1);
	pFont->printf(300, 300,HGETEXT_LEFT,	"Raindeers       %i"		, pGameData->Raindeers);
		
}

void OverviewScreen::Update(float fDeltaTime)
{
	
}

